11/19/2023 0 Comments Rimworld throne room yeoman![]() ![]() Since the impressiveness calculation (explained below) is fairly involved, it is not practical to predict impressiveness levels in an actual game. ![]() For more information, see the relevant section of the Mood page. The exact mood bonus depends on the role of the room, with different rooms having different buffs at each level. However, going from "Decent" at 49 Impressiveness to "Slightly impressive" at 50 Impressiveness directly impacts mood. For example, going from "very beautiful" at 49 beauty stat to "extremely beautiful" at 50 beauty does not have an impact beyond +1 beauty. While the output mood/thought effect is rounded down to the nearest label of impressiveness, the formula for calculating impressiveness will not round down inputs to their label. This level then triggers any relevant mood, positive or negative. The exact impressiveness value (explained below) is rounded down to the nearest whole number (dropping fractions), and a label (or "level") of impressiveness will be given to the room, according to the table below. The value for impressiveness is based on the four other room stats ( wealth, beauty, spaciousness and cleanliness).Īny mood/thought effects from the room then depend on this impressiveness level, and not on the precise value. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom". ![]() Other pieces of furniture not mentioned, such as chairs, should not affect the role of the room. ** = This room changes to the ideoligion's set temple name if its altar/ideogram was placed. Also, cribs and animal sleeping areas have no impact on creating barracks. * = Bedrooms are not turned into barracks if lovers, or their babies / children, share the same bedroom, even in separate beds. Meditation throne or Grand meditation throneĮlectric stove, fueled stove or butcher table Smithing bench, Hand tailor bench, Electric tailor bench, Art bench, Stonecutter's table, Butcher table, Machining table, Electric smelter, Brewery, Drug lab, Fabrication bench, or Crafting spot Simple research bench or Hi-tech research bench Hospital bed, or any bed marked as Medical Multiple prisoner's beds, sleeping spots, or other bed equivalentīilliards table, chess table, horseshoes pin Multiple beds, sleeping spots, or other bed equivalentĪ single prisoner's bed, sleeping spot, or other bed equivalent Unlike the room stat, these needs are checked within a certain radius from the pawn, as opposed to anywhere in the room.Ī single* bed, sleeping spot, or other bed equivalent Pawns also have separate needs for beauty and space, which every room can fulfill. Players may put several of these buildings in the same room, to take advantage of the stat for all of them. In other words, a medical bed, simple research bench, and electric stove all function off Cleanliness. In addition, hospitals, laboratories, and kitchens make direct use of the Cleanliness stat. Not all rooms have moodlets related to Impressiveness. They are typically applied when a colonist begins said activity in the room, and last for 24 hours. To gain it, the room must be used by a character for its associated purpose (ex. Rooms can fulfill multiple roles at once, despite the game displaying only 1 label at a time.Ĭertain room types grant a moodlet based on how impressive it is, and rely on all of its substats. Stats can be inspected using the room inspection tool found in the bottom right of the screen. These values are defined from the items inside. This includes Impressiveness and its 4 composite stats ( Beauty, Cleanliness, Wealth, Space). Room roles are assigned to a room based on what is inside them, such as a bedroom or barracks. Ascetic: Unhappy if room is too impressive.Jealous: Unhappy if anyone has a noticeably better bedroom.Greedy: Unhappy without sufficiently impressive bedroom.Mood of the people residing in them, resulting in thoughts like.Medical treatment quality (from cleanliness).Impressiveness (which is an aggregate of the four other stats).Room stats do not have an effect on every type of room, nor do colonists care about every stat in every type of room. Room roles, which also can be inspected with the same tool, determine whether a colonist is affected by all, some or none of the room stats. 6.2.4 Diminishing returns from room stats.
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